﻿/** 
 * Copyright (c) 2001 University of Maryland, College Park, MD 20742, USA
 * Copyright (c) 2005 In4Arch
 *
 *  The MIT License
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this 
 *  software and associated documentation files (the "Software"), to deal in the Software 
 *  without restriction, including without limitation the rights to use, copy, modify, merge, 
 *  publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons 
 *  to whom the Software is furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies 
 *  or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 *  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
 *  PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
 *  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 
 *  CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
 *  OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors: Benjamin B. Bederson and Martin Wattenberg 2001 
 * http://www.cs.umd.edu/hcil/treemap-history/index.shtml
 * 
 * Author: moedusa moedusa@gmail.com 2005
 * http://moedusa.name/
 *
 * Author: Nikita Shlyakhov shlyakhov@mail.ru 2006
 **/

 
import in4arch.alg.treemap.Rect;
import in4arch.alg.treemap.Mappable;

/**
 * A simple implementation of the Mappable interface.
 */
class in4arch.alg.treemap.MapItem implements Mappable {

    private var rect:Rect;	
    private var size:Number = 0;
    private var order:Number = 0;
    private var depth:Number = 0;
    
    public function MapItem(size:Number, order:Number) {
	 this.size = size;
	 this.order = order;
	 this.rect = new Rect(0,0,1,1);
    }
	
    public function setDepth(depth:Number):Void {
        this.depth=depth;
    }
    
    public function getDepth():Number {
        return depth;
    }

    public function getSize():Number {
	 return size;
    }

    public function setSize(size:Number):Void {
	 this.size = size;
    }

    public function getRect():Rect {
	 return rect;
    }

    public function setRect(rect:Rect):Void {
	    this.rect = rect;
    }

    public function setNRect(x:Number, y:Number, w:Number, h:Number):Void {
	 rect.setRect(x, y, w, h);
    }

    public function getOrder():Number {
	 return order;
    }

    public function setOrder(order:Number):Void {
	 this.order = order;
    }
	
	public function toString():String{
		return "MapItem size: "+size+" order "+order+"; bounds "+rect;
	}
	
}